Assassin's Creed PC Patch Notes Include Bug Fixes, UI Improvements

A new patch for the PC version of Assassin's Creed Syndicatewill arrive tomorrow, December 1, Ubisoft has announced. Patch 1.21 includes the fixes from last week's Xbox One and PlayStation 4 update, as well as a handful of PC-specific tweaks like fixes for various issues and improvements to the UI.

Take a look at the complete Syndicate 1.21 patch notes below. The update on PC is between 440-510 MB.
The PC version of Syndicate launched on November 19, about a month after the console editions arrived at the end of October. First-week sales were down in part because of Assassin's Creed Unity's bugs. Just last week, GameStop reported that Syndicate underperformed.

Syndicate December 1 Patch Notes:

PC
  • Fixed infinite loading screen in Sequence 7
  • Fixed several geometry explosion and missing geometry issues
  • Fixed various render issues
  • Fixed several online issues
  • Minor UI improvements
Online
  • Fixed an issue where there was no rating for the final mission
Audio
  • Fixed an issue where the lip-sync was not synchronized with the cinematics
  • Fixed an issue where the subtitles weren't exactly matching the audio
  • Fixed some issues with some audio missing or being played incorrectly
Vehicles
  • Fixed some collisions issues for carriages and trains
  • Fixed some spawning issues with the vehicles
AI/NPC
  • Fixed some popping issues
  • Improved reactions for the allies
  • Improved reactions for NPC on the ground
  • Improved reactions for NPC on carts and trains
  • Improved navigation for NPC
Game System
  • Fixed some issues with the replay system
  • Fixed some balancing issues
  • Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
  • Fixed an unlocking issue with the Train Raids
  • Fixed an issue with the "Artisan" Trophy/Achievement
World/3D/Menu/HUD
  • The Time Anomaly icon was increased to have a better visibility on the map
  • Fixed some issues with the messages for the mission in the HUD
  • Fixed some icon issues
  • Fixed some lighting issues
  • Fixed some low resolution and corrupted texture issues
  • Fixed some level of detail issues
  • Fixed issues with props in the world
Fight
  • Fixed some issues during fights with NPCs
  • Fixed issues with counter attacks
  • Fixed some camera issues
Mission
  • Fixed an issue in the Fight Club
  • Fixed an issue where the player could not enter the Time Anomaly mission
  • Fixed some issues with the mission objectives and secondary constraints not updating properly
  • Fixed issues with the fast travel
  • Fixed some issues where the missions could be blocked after some cinematics
  • Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"
Behavior
  • Fixed some issues with the coerce system
  • Fixed some issues with the cover system
  • Fixed some issues with the parkour and navigation
  • Fixed some animation issues
  • Fixed some camera issues
  • Fixed some issues with the rope launcher
  • Fixed an issue where the player could sometimes fall under the map
Stability/Performance
  • Improved performance and stability
What do you make of these changes? Let us know in the comments below.

Comments

Popular posts from this blog

UDOVICA, ŽIVIM SAMA, TRAŽIM SLOBODNOG, BEZ OBAVEZE MUŠKARCA ZA VEZU MOGUĆ BRAK.

Razvedena, živim i radim u Frankfurtu, tražim ozbiljnog, vrednog, poštenog, karakternog muškarca za vezu, moguć brak.

Razvedena sam i nemam djece, ima li neko ozbiljan za upoznavanje, a možda i nešto više?